Business
INTRODUCING
BATTLECROSS
THE NEW
TWO-PLAYER CROSSWORD PUZZLE GAME
ABOUT BATTLECROSS
BattleCross is a new conventional game that transforms any printed crossword puzzle from a one-person activity into a fun and challenging two-player competition. The object of BattleCross is to battle your opponent for the highest score at the completion of the crossword puzzle. BattleCross takes smarts, timing, strategy, alertness and a bit of cunning and combines them all into the skill of solving crossword puzzles. So whether you are new to crosswords or an expert solver, if you enjoy word games and mental sparring then you’ll love BattleCross. Good luck and have fun. For ages 10 and up.
HOW TO PLAY
You can use any standard printed crossword puzzle to play BattleCross. Players share the puzzle and take turns solving clues for points by following the game’s 4 Function and 3 Feature Rules. Each letter in a completed solution is worth one point. Make a double-column score sheet with one player as “x” and the other player as “o”. Players keep each other’s score and not their own. Decide who is going first. Start anywhere you want for the first solution. You can change any letter(s) within your solution during your turn. You must state aloud the clue’s location and your score. After giving your score call “pass” to end your turn. For example, on a typical play you would say “10 across for 5 points… pass.” Scored as, “(10->)5.” After writing the score play then passes to your opponent. Reading aloud the clue and / or stating aloud the solution is optional.
FUNCTION RULES & VIOLATIONS
The 4 Functions of BattleCross are: Commit, Connect, Cluster and Clock. These Function rules must be followed for solving the crossword puzzle. However, there are related Function violations that can be called if you fail to follow a Function rule for a loss of points. You can only call one violation per turn. Violations can be called against your opponent immediately once they happen but must be called before you start play on your turn.
Commit— You must commit your clue before starting your solution by placing either an “x” or an “o” directly next to the number of the clue being solved. Decide who will be which. You can only commit one clue per turn (except when playing a Cluster). Once you write your commit symbol it can’t be undone.
Commit Violation— You can call “Commit Violation” if your opponent:
- Writes even a single letter in the solution before committing the clue;
- commits the wrong clue;
- completely fails to commit their clue.
Your opponent loses double the point value of the solution. For example, if in a puzzle your…Winfred Oliver #B12914
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